Listed below are the guidelines for object stat setting. Please
adhere to the limits if you wish for your area to be approved for use.
(If in doubt about the appropriateness of a setting, please ask)
EQUIPMENT STAT MAXES
|
Ave Dam
|
Hit/Dam
|
Hp/Mana
|
Saves
|
AC
|
Spell Level*
|
Addapply**
|
Stats#
|
| Immquest1: |
240
|
50
|
500
|
-50
|
-100
|
150
|
Yes
|
10
|
| Immquest2: |
230
|
40
|
300
|
-40
|
-70
|
125
|
Yes
|
10
|
| Quest: |
225
|
30
|
200
|
-25
|
-50
|
120
|
Yes
|
9
|
| Hero1: |
180
|
25
|
150
|
-20
|
-35
|
115
|
Yes
|
8
|
| Hero2: |
150
|
20
|
130
|
-15
|
-30
|
110
|
Yes (minor)
|
7
|
| 96-100 |
120
|
15
|
120
|
-10
|
-25
|
105
|
Yes (minor)
|
7
|
| 91-95 |
110
|
15
|
110
|
-10
|
-25
|
100
|
Yes (minor)
|
6
|
| 86-90 |
105
|
15
|
100
|
-8
|
-20
|
96
|
Yes (minor)
|
6
|
| 81-85 |
100
|
12
|
90
|
-7
|
-20
|
90
|
Yes (minor)
|
5
|
| 76-80 |
95
|
12
|
85
|
-7
|
-20
|
90
|
Yes (minor)
|
5
|
| 71-75 |
90
|
10
|
80
|
-6
|
-15
|
80
|
No
|
4
|
| 66-70 |
85
|
10
|
75
|
-6
|
-15
|
80
|
No
|
4
|
| 61-65 |
80
|
10
|
70
|
-5
|
-15
|
70
|
No
|
4
|
| 56-60 |
75
|
10
|
65
|
-4
|
-15
|
70
|
No
|
4
|
| 51-55 |
79
|
9
|
60
|
-3
|
-10
|
60
|
No
|
3
|
| 46-50 |
65
|
9
|
55
|
-3
|
-10
|
60
|
No
|
3
|
| 41-45 |
60
|
8
|
50
|
-3
|
-10
|
50
|
No
|
3
|
| 36-40 |
55
|
8
|
45
|
-3
|
-10
|
50
|
No
|
3
|
| 31-35 |
50
|
6
|
40
|
-2
|
-10
|
50
|
No
|
2
|
| 26-30 |
40
|
6
|
35
|
-2
|
-5
|
45
|
No
|
2
|
| 21-35 |
30
|
5
|
30
|
-2
|
-5
|
45
|
No
|
2
|
| Newbie |
20
|
5
|
20
|
-1
|
-5
|
40
|
No
|
2
|
| * I’ve added spell level for any item that calls for
it, wands, staves, thrown objects ect.
** Addapply should be used sparingly, where it says
minor there sould be only minor effects added and it should hold a draw
back (Ie, gives haste, but calms, or resists fire, but gives vuln cold)
be vary careful in using addapply.
# Stats refer to ability scores: Strength, Intelligence,
Wisdom, ect…
***IMPORTANT***
If you are making items with multiple slots (neck, fingers,
wings, etc.), the Extras to the eq piece should be halved. If your
intent for say, neck eq is A total of –50 added to saves, please make each
piece –25. Split the extras To the eq, it’s far too easy to make
overpowered eq otherwise.
-
No age increases on equipment
-
No level increases on equipment
-
No any stat over 3 on equipment
-
No more than 2 stats raised by 2
-
Although there are set maxes on objects, it is important
not to set the max stat on every item, a weapon that has the max damage
for its level doesn't really need the max hp and mana bonuses as well.
|
CLASS WEAPON RESTRICTIONS
| Class |
Weapon Types Permitted
|
| Sorceror Tier |
Exotics (can use all exotics),
Whips/chains (as whips), Spears/staves (as staves) |
| Assassin Tier |
Daggers, Sword (shortsword only),
Spears (as throwing spears) |
| Sage Tier |
Swords, Mace/Club/Hammer (as mace/club),
Spears/staves (as spear), Exotics (can only use class restricted Sage exotics) |
| Paladin Tier |
Sword, Polearm, Whipes, Maces,
Flails, Daggers |
| Barbarian Tier |
Axes, Swords, Mace, Polearms, Spears,
Flails |
| Bishop Tier |
Mace, Flail, Exotics (class restricted
only, like Sage) |
| Telepath Tier |
Mace, Axe (as hand axes), Swords,
Exotics (class restricted only, like Sage) |
| Demon Tier |
Exotics (cannot use class restricted
Bishop or Telepath flagged weapons, but can use Sage), Daggers, Whips,
Spears |
| These flags are in the Class
field and are critical to making equipment. Assassins can only use
shortswords, which are not as powerful as regular swords.
Please keep in mind that damage averages should also go
along with class. Barbarian weapons should be made weaker than magical
ones. Please think carefully, stat other equipment, and like all
else, ask. |
|