Racial Areas:

 

Racial areas are crucial to the new style of the game and should be given careful attention when building.

 

Racial areas are for all levels of that race.

 

Racial areas should have shops or mobs with enough equipment for early leveling, mid-range and late leveling.

 

It's fine to add objects for other races to the mobs or shops as long as the race the area belongs to is covered in terms of eq.

 

There are 30 races so we need 29 racial areas since humans get to go everywhere.  We need to assign the rest of these ASAP so we know where we're at.

 

Once you claim an area, please edit the credits in aedit and try to line it up so the areas command isn’t too far off.

 

 

 

Atlantean - Atlantis - Kali

Avian  - Avian Monastery - Kali

Centaur - The Centaur Woods - Kali

Dracolich - The Dracolich Lair - Oaklore

Draconian - The Draconian Mesa - Navarre

Dragons (4) - OPEN - Oaklore

Drow - Underdark or Menzo? - Navarre         

Dryad - The Drad Glade - Oaklore

Dwarf  - Dwarven Vale - Rhennor               

Elf - Where the Elves Are - Rhennor

Feline - Dranagan - Kali        

Ghost - The Spectral Cloisters - Kali

Giant - Nazaron - Rhennor

Gnome - Gnome Village - Navarre

Goblin - Graenlar - Navarre

Golem - The Qabbalah - Kali

Half Elf - The Half Elf Grove – Rhennor

Half Orc - Orcish Rading Camp - Navarre

Heucuva - The Heucuva Caverns - Oaklore

Hobbit - Hobbit Holes - Oaklore

Halfling - Stryndalan - Rhennor

Kenku - The Kenku Village - Navarre

Leprechaun - The End of the Rainbow - Kali

Minotaur - Wyttingham - Oaklore

Pixie - The Pixie Village - Kali

Satyr - The Satyr Forest - Rhennor

Titan - Titan Valley - Rhennor

Wemic - Den of the Wemic - Oaklore

Werewolf - Rystia - Navarre