Racial Areas:
Racial areas are crucial to the new
style of the game and should be given careful attention when building.
Racial areas are for all levels of
that race.
Racial areas should have shops or mobs
with enough equipment for early leveling, mid-range and late leveling.
It's fine to add objects for other
races to the mobs or shops as long as the race the area belongs to is covered
in terms of eq.
There are 30 races so we need 29
racial areas since humans get to go everywhere.
We need to assign the rest of these ASAP so we know where we're at.
Once you claim an area, please edit
the credits in aedit and try to line it up so the
areas command isn’t too far off.
Atlantean - Atlantis - Kali
Avian - Avian Monastery - Kali
Centaur - The Centaur Woods - Kali
Dracolich - The Dracolich
Lair - Oaklore
Draconian
- The Draconian
Dragons (4) - OPEN - Oaklore
Drow - Underdark or Menzo? -
Dryad - The Drad
Glade - Oaklore
Dwarf - Dwarven Vale - Rhennor
Elf -
Where the Elves Are - Rhennor
Feline - Dranagan
- Kali
Ghost - The Spectral Cloisters -
Kali
Giant - Nazaron - Rhennor
Gnome -
Goblin - Graenlar
-
Golem - The Qabbalah
- Kali
Half Elf -
The Half Elf Grove – Rhennor
Half Orc - Orcish Rading
Camp -
Heucuva - The Heucuva
Caverns - Oaklore
Hobbit - Hobbit Holes - Oaklore
Halfling -
Stryndalan - Rhennor
Kenku - The
Leprechaun - The End of the Rainbow
- Kali
Minotaur - Wyttingham
- Oaklore
Pixie - The
Satyr -
The
Titan -
Wemic - Den of the Wemic
- Oaklore
Werewolf -
Rystia -